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Hello!
❧ Edited by tommy (heree) at 2025-12-05 18:59:51Dec 5 18:59 |
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If you’re unable to contribute but want something to be ported, I wouldn’t mind adding them from this thread. |
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what |
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How is this supposed to work even I feel confused that I never tried |
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There’s download instructions on the Repository. It works by baking in all custom catalog assets, including the meshes, textures, sounds, and animations, into ORRH. Once installed, you can run a Powershell script to automatically update it. That’s all it does. It’s meant to be a way for people to add more catalog items to ORRH, and that’s about it. |
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I’m playing the v1.3 with ugc it’s looks sick (clearly use a moth looks mid idk)
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ooooo this is cool! =0 |
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I just wanted to say. Careful with what IDs you use as some of them used for custom assets are valid on the actual site. I’d recommend using the unused ID range 999999-580954 for stuff. 800000 would be a good starting point |
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I picked an asset id range that felt most appropriate and easy to work around. It should only start causing problems for assets from 2018 or later, and in all likelihood the chances of an asset being replaced is extremely unlikely. There are millions of assets on Roblox right now, and only 30~ish assets on the repository right now. Even if it had 1000 assets, it still wouldn’t cause problems. There is a guide on the repository for how to add assets. I’ll just quote it directly:
Regarding certain assets, such as packages:
❧ Edited by tommy (heree) at 2026-01-29 16:14:54Jan 29 16:14 |
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