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Hello!
β§ Edited by tommy (heree) at 2025-12-05 18:59:51Dec 5 18:59 |
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If youβre unable to contribute but want something to be ported, I wouldnβt mind adding them from this thread. |
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Thereβs download instructions on the Repository. It works by baking in all custom catalog assets, including the meshes, textures, sounds, and animations, into ORRH. Once installed, you can run a Powershell script to automatically update it. Thatβs all it does. Itβs meant to be a way for people to add more catalog items to ORRH, and thatβs about it. |
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I picked an asset id range that felt most appropriate and easy to work around. It should only start causing problems for assets from 2018 or later, and in all likelihood the chances of an asset being replaced is extremely unlikely. There are millions of assets on Roblox right now, and only 30~ish assets on the repository right now. Even if it had 1000 assets, it still wouldnβt cause problems. There is a guide on the repository for how to add assets. Iβll just quote it directly:
Regarding certain assets, such as packages:
β§ Edited by tommy (heree) at 2026-01-29 16:14:54Jan 29 16:14 |
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New group of hats, faces, and gears will be added soon, all being imports from Finobe. This will be the biggest contribution up to this point. Iβm wearing the Galaxy Ball and Rainbow Teapot items in this screenshot. Also included in this update is a new guideline for contributions, requiring every custom catalog asset to have a indicator of where itβs from in itβs name. This makes searching for UGC assets easier. Finobe imports, for example, will have [F] appended to the beginning.
If you are reading this, the update is now live! Feel free to update your ORRH UGC installation to the most recent version. β§ Edited by tommy (heree) at 2026-02-03 21:30:55Feb 3 21:30 |
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