I picked an asset id range that felt most appropriate and easy to work around. It should only start causing problems for assets from 2018 or later, and in all likelihood the chances of an asset being replaced is extremely unlikely. There are millions of assets on Roblox right now, and only 30~ish assets on the repository right now. Even if it had 1000 assets, it still wouldn’t cause problems. There is a guide on the repository for how to add assets. I’ll just quote it directly:
Regarding certain assets, such as packages:
❧ Edited by tommy (heree) at 2026-01-29 16:14:54Jan 29 16:14 |
(he/him) |