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From: (he/himhe) | Posted: 2026-01-29 16:10:32Jan 29 16:10 | Unfilter

From: lanausse at 2026-01-29 05:18:33

I just wanted to say. Careful with what IDs you use as some of them used for custom assets are valid on the actual site. I’d recommend using the unused ID range 999999-580954 for stuff. 800000 would be a good starting point

I picked an asset id range that felt most appropriate and easy to work around. It should only start causing problems for assets from 2018 or later, and in all likelihood the chances of an asset being replaced is extremely unlikely. There are millions of assets on Roblox right now, and only 30~ish assets on the repository right now. Even if it had 1000 assets, it still wouldn’t cause problems.

There is a guide on the repository for how to add assets. I’ll just quote it directly:

Before reserving an asset id, make sure to add “1000000000” to it. For example, 1291 would become 1000001291, not 10000000001291.

Regarding certain assets, such as packages:

Reserving IDs for the CharacterMesh object, such as MeshId and OverlayTextureId values, will use the field 2147482647 - 2147483647, which is 1000 below the 32-bit integer limit. Do NOT use these fields for anything else.

Edited by tommy (heree) at 2026-01-29 16:14:54Jan 29 16:14
Confirm-ed Spiderce 2025
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