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Asset Packs

(redirected from creating asset packs)


Asset Packs are ORRH’s way of handling outdated, updated, lost, or otherwise unusable assets for whatever game requests them. An installed asset pack will replace any requests to a specific asset with a local copy of said asset.

They can also be used as a way to locally store assets for a game that you are making for offline use, as a way to avoid uploading assets to Roblox’s servers.

How to create an Asset Pack

  1. Create a directory inside of the assetpacks folder.
  2. Add assets to the directory. The asset must be named the asset ID you want for the asset to represent. All file extensions are allowed.
  3. (optional) Add in metadata. The metadata file is used to display more information about the asset pack and define which clients the asset pack should be applied to.

example
AssetPack.json (metadata) example:

{
    "Name": "Roblox Catalog Gears (2012L)",
    "Description": "All Roblox gears from 2012L",
    "Author": "Roblox",
    "Version": "1.0.0",
    "Clients": ["2012L"]
}

Note: Sodikm asset pack metadatas are also supported.

Allowed whitelisted client inputs:

  • CLIENT: Only enables the asset pack for CLIENT. For example, 2012L.
  • !CLIENT: Disables the asset pack for CLIENT. For example, !2012L.
  • *: Enable the asset pack for all clients.
    By default, the allowed clients list is set to *.

Tags: help tips

Last edit by heree at 2024-08-08 19:07:53Aug 8 19:07 (2024-08-08)