Asset Packs
Asset Packs are ORRH’s way of handling outdated, updated, lost, or otherwise unusable assets for whatever game requests them. An installed asset pack will replace any requests to a specific asset with a local copy of said asset.
They can also be used as a way to locally store assets for a game that you are making for offline use, as a way to avoid uploading assets to Roblox’s servers.
How to create an Asset Pack
- Create a directory inside of the
assetpacks
folder. - Add assets to the directory. The asset must be named the asset ID you want for the asset to represent. All file extensions are allowed.
- (optional) Add in metadata. The metadata file is used to display more information about the asset pack and define which clients the asset pack should be applied to.
AssetPack.json
(metadata) example:
{
"Name": "Roblox Catalog Gears (2012L)",
"Description": "All Roblox gears from 2012L",
"Author": "Roblox",
"Version": "1.0.0",
"Clients": ["2012L"]
}
Note: Sodikm asset pack metadatas are also supported.
Allowed whitelisted client inputs:
CLIENT
: Only enables the asset pack forCLIENT
. For example,2012L
.!CLIENT
: Disables the asset pack forCLIENT
. For example,!2012L
.*
: Enable the asset pack for all clients.
By default, the allowed clients list is set to*
.
Last edit by heree at 2024-08-08 19:07:53Aug 8 19:07 (2024-08-08)